So while gunk never made it to the mainstream, it did make it to one of the 'just for fun' side cards As a mechanic though? Never made it.Ĭonsidering how it all worked out in the end, though, and how it is still remembered, it was pure Magic. Or, even better: obscure nostalgia that creates a whole different kind of game. Which honestly is the most Magic thing to do: obscure nostalgia. Dropping Down Go through the gorge, turn right and you will see the first minerals on the right. Its ability was, more or less, gunk, (just years after the fact). After the intro video of The Gunk, you will find yourself on a new planet. However, despite it only being used for a few days really, gunk wasn't forgotten.Ī decade later, when Magic was out and about having fun putting out test cards, gunk itself finally came out in the form of the card Gunk Slug. Specifically, one designer, Brian Tinsman, took a real hold of it and tested it even more for the expansion he was in charge of: Avacyn Restored.Īnd that new mechanic? Forbidden. So, once back at Wizards of the Coast HQ, gunk was reworked to allow those cards to go straight into exile by Mark Rosewater and R&D. However, as it turned out, there were some problems, as the cards could be easily killed, kept coming up, and really just were a hindrance. Overall this would dillute their deck and pretty much make it a lot harder to build up land and play creatures and spells.Īnd there was even a name for these cards: "gunk". The idea was simple: have a card with a mechanic on it that would "spellsling" cards into the opponents deck that would be blank and not do anything. In solo, itll probably be a bit harder, because you have to move around to another spawn area, but might lose your combo. He basically took care of one side while I took care of another. And, at the 2008 Magic World Championship in Memphis, Richard Garfield created and tried out one by himself. I played with a Japanese guy (go figure) and we got a score of like 500k and our combo was 150. So let's look a little more into that.īack in the mid 2000s, a lot of new mechanics were being tried out. In the article we mentioned a proto-mechanic called "gunk" that was kind of just played once and eventually built up to be forbidden. One of them, forbidden, was probably the closest to being brought in but fell at the finish line. In the past, Magic Untapped has gone over some Magic: The Gathering mechanics that were tried but never really panned out.
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